College Football 26 July 15 Update Patch Notes—Snap Glitch & Improved Interceptions
- NFD NEWS

- Jul 16
- 2 min read
College Football 26 is finally here, and after one week of making first impressions, players have a general idea of how they feel about the game, but are still trying to learn all of the new mechanics. For example, Adaptive AI has everyone stumped on how exactly it works.

Meanwhile, it has also taken time for players to relearn how to throw a touch pass, utilize Playmaker, and execute a lob. Along with refreshing themselves on how to play, players also discovered a few troubling glitches at launch. This update addresses some of those issues.
College Football 26 July 15 Update Explained
Notre Dame player extending for a TD
Players no longer need to worry about the snap glitch. Image via EA Sports
One of the worst glitches in College Football 26 is an issue that prevents players from snapping the ball. This is a serious problem because it can result in players being penalized for delay of game, which can cost them the game.
In addition, there are a few less serious glitches that still cause unintended problems, such as linebackers running slower than intended when defending running plays and wide receivers getting a speed boost. Both of those have been addressed, and interceptions have been improved.
College Football 26 July 15 Update Patch Notes
Here are the complete patch notes.
Gameplay
Addressed an issue causing linebackers to run slower than intended when defending running plays.
Addressed an issue where a blocked kick wouldn’t play out when using a left-footed kicker
Addressed a rare issue where you were unable to snap the ball occasionally after inputting a specific button combination.
Addressed an issue where the WR would get a speed boost when calling specific Reverse Pass plays.
Tuning to reduce size of timing window for ‘Perfectly Timed’ stiff-arms; we are investigating a more comprehensive fix to better balance the stiff-arm mechanic in a future title update.
Tuning to increase catch chance for INT’s; we are investigating additional improvements for catch drops in a future title update.
Road To Glory
Reduced the positive/negative impacts of team Per Play Grading events for MIKE and CB.
Increased the positive/negative impacts of user Per Play Grading events for MIKE and CB. (coverage, interceptions, forcing a fumble, touchdowns, etc.)
What do you think of this update?











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