top of page

Destiny 2 hasn't reached Sony's expectations following the $3.6bn acquisition of Bungie

In Sony's recent earnings report, Sony detailed a loss in profit in its games segment due to "impairment losses against a portion of Bungie, Inc.'s intangible and other assets in connection with Destiny 2", as reported by Eurogamer.

ree

According to Sony's Chief Financial Officer Lin Tao in regards to Destiny 2, the loss is "partially due to the changes in the competitive environment, the level of sales and user engagement have not reached the expectations we had at the time of the acquisition of Bungie."


However, Tao outlined that Still, Sony's live-service games "overall accounted for more than 40 percent of our first-party software revenue", in reference to games such as Helldivers 2.


"While we will continue to make improvements, we downwardly revised the business projection for the time being, and recorded an impairment loss against a portion of the assets at launch.


Initially launching as a pay-to-play title in 2017, Destiny 2 made the switch to a free-to-play model in 2019. The game was first published by Activision, before Bungie acquired the publishing rights to the franchise.

ree

Despite a strong launch and expensive post-launch content, Destiny 2's player count has been on the decline in recent months, recording lows of under 11,000 on Steam.

Complaints have stemmed from limited communication over recent roadmaps, and the removal of its controversial Unstable Cores in-game currency.


Comments


Copy of This powerful concept encourages individuals to express their unique identities, p
Copy of Untitled Design.png
bottom of page