š§ MindsEye Dev Claims āPeople Were Paid to Be Negativeā About the Game
- NFD NEWS

- May 28
- 2 min read
The war over public perception has entered a new dimension.

In a bold statement thatās sending shockwaves through the gaming industry, the CEO of Build A Rocket Boy, the studio behind the newly released open-world title MindsEye, has alleged that certain influencers and media outlets were āpaid to be negativeā about the game.
The claim came during a livestream Q&A earlier this week, as community frustration grew over the gameās mixed launch reception and divisive review scores.
š What Happened?
MindsEye, the cinematic open-world shooter embedded within the studioās larger Everywhere platform, launched with huge expectations. Built by former Rockstar North president Leslie Benzies, the game was pitched as a genre-blending experience with high production value and experimental storytelling.
But despite the hype, MindsEye received lukewarm to negative reviews, with critiques focused on:
Inconsistent performance
Shallow mission design
Lack of polish in key areas
Narrative elements feeling disjointed
While some praised its ambition and visuals, others labeled it as āunfinishedā or āstyle over substance.ā
šļø The CEO's Statement
Leslie Benzies, in a surprise appearance on the studioās community stream, didnāt hold back:
āLetās be honestāsome of the backlash weāve seen wasnāt organic. There were creators who were paid to tear MindsEye down. Thatās the reality of this space now, and weāre not afraid to call it out.ā
While Benzies didnāt name specific outlets or individuals, the comment immediately sparked a wave of online speculation, with some creators clapping back and others supporting the idea that industry sabotage and console war bias may have influenced reception.
āļø Community Reaction
The gaming community remains divided. Some fans and industry vets believe Benzies is deflecting blame:
āYou canāt claim sabotage every time people donāt like your game,ā one Reddit user noted.
Others agree with his stance, citing a growing concern around manufactured criticism, especially from āconsole warriorsā and sponsored influencers looking to generate engagement through outrage.
Meanwhile, Build A Rocket Boy has doubled down on post-launch support, promising performance patches, gameplay tweaks, and deeper integration within the Everywhere ecosystem.
š§ Final Thoughts
Allegations of paid negativity arenāt newābut when they come from a veteran like Benzies, they land differently. Whether itās defensive PR or a glimpse into a darker side of game media, one thing is certain: MindsEye has become a lightning rod for the ongoing debate about transparency, influencer culture, and trust in the review process.
Stay tuned to NoFallDamage.net for updates on MindsEye, patch notes, developer responses, and the future of Everywhere.












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