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🧠 MindsEye Isn’t As Long As Most People Think, and Leslie Benzies Has Explained Why

If you’ve been gearing up for a sprawling 100-hour odyssey in Leslie Benzies’ new project, MindsEye, you might want to adjust your expectations. The former Rockstar North president has clarified that the game isn’t meant to be a marathon—and that’s entirely by design.

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🎮 What’s the Deal with MindsEye’s Length?

MindsEye, part of the larger Everywhere platform, has drawn attention for its stunning world and narrative promise. However, some early reviewers and players assumed it would be a massive, open-ended experience—like Benzies’ past work on Grand Theft Auto.


Leslie Benzies, however, says that was never the plan:


“MindsEye isn’t meant to be the longest game in the world,” he told GameLab this week. “It’s designed to be a focused, impactful story—not an endless grind.”


🧩 Why Keep It Shorter?

Benzies explained that the decision was deliberate:


🧠 To deliver a tighter, more cinematic experience


🎭 To ensure the narrative stays emotionally resonant and engaging


🕹️ To avoid fatigue or filler content that can bog down pacing


“We’re aiming for a game that feels like an intense season of a show—every mission, every encounter matters,” he added.


⚖️ How Long Is It, Actually?

While no exact runtime was given, sources close to the project suggest:


📈 A core story around 15-20 hours


💥 Optional side content that can extend it to 25-30 hours for completionists


🧩 Replayability through different choices and endings


🧠 Final Thoughts

For fans hoping for another GTA-length epic, this might be a surprise. But Benzies’ vision for MindsEye is clear: it’s about intensity, not size. A shorter, more focused game that respects your time and delivers a powerful narrative punch.


Stay tuned to NoFallDamage.net for our full MindsEye review, story deep dives, and everything else as this cerebral adventure hits shelves.


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