Clair Obscur: Expedition 33 May 9 Update Patch Notes: Stendhal Nerf, Weapon & Skill Tuning, More
- NFD NEWS
- 4 days ago
- 3 min read
Sandfall Interactive released an update for Clair Obscur: Expedition 33 that fixes several bugs, makes weapon and skill balance changes, and resolves issues that caused players to get stuck in the map.

Sandfall Interactive struck gold with its debut project, Clair Obscur: Expedition 33. The turn-based RPG is the highest-rated game of 2025 on OpenCritic’s and Metacritic’s best games lists, and the game is a massive financial success.
In just 12 days, Clair Obscur: Expedition 33 sold more than two million copies. Sandfall Interactive has no plans to rest on its laurels, as the co-founders addressed DLC and future expansions. In addition, the latest update addresses several community-requested changes.
Clair Obscur: Expedition 33 May 9 Update
Stendhal Nerf Explained
Stendhal is one of the strongest characters in Clair Obscur: Expedition 33 because he can deal hundreds of millions of damage points by combining void damage with other abilities. Players discovered he could one-shot any enemy in the game, including the final boss.
Sandfall noticed the discrepancy and responded with a massive nerf that reduces his damage by a whopping %40%.
All Clair Obscur: Expedition 33 May 9 Update Patch Notes
Here are the official patch notes.
STEAM DECK
Fixed backgrounds of various menus not displaying properly on the Steam Deck
XBOX GAMEPASS
PC GAMEPASS: PS5 controllers are now compatible
Various Ultrawide Fixes
Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions
The Options menu image will no longer be stretched in ultrawide resolutions
Combat UI now adapts correctly to ultrawide resolutions
Game will no longer minimize upon changing settings in ultrawide resolution
Cutscenes won’t letterbox in 32:9 aspect ratio
Title screen now displays fullscreen when the game is launched in ultrawide resolution
Mouse and Keyboard
UI button prompts in Expedition Menu are now visible and fully able to be triggered with Keyboard
Mouse buttons do not become unresponsive after first use
With mouse cursor on screen, using ‘WASD’ or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action
Left Mouse-button click will no longer block the player from using Keyboard to navigate menus
Mouse input is not lost after the first Jump counter attack if it is pressed only once
Fixed areas of the world map where you can get stuck:
Between lanterns scattered on the ground near Stone Wave Cliff portal
While walking on the ship wreck near the Forgotten Battlefield level entrance
Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level
Between two small rocks located between Spring Meadows and Abbest Cave
Between vases and corals when jumping from rooftopps
Between various rocks
In ruins behind Flying Manor level entrance
Near the bridge between Flying Waters and Spring Meadows
In the rocks on the World Map, near Flying Waters
Next to hardened land, close to the Flying Waters location exit
Fixed situations where Esquie specifically would get stuck (poor guy):
When taking off from paint bridges, making him fall through the bridge and restrict movement
When flying into bottom parts of levitating structures near Visages
Near the Flying Waters entrance level
Near a giant hammer when traversing close to Blades’ Graveyard level
Weapon and skill fixes and tuning:
Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
Stendhal: Reduced damage by 40%.
Other fixes
Boss encounter in Stone Wave Cliffs can now be finished on NG+
You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows
Fixed being unable to shoot in Free aim while exploring levels due to worn triggers
Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp
If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black
You can no longer trigger the 2nd cutscene in Old Lumière a second time in a row, splitting the party forever.
Update to rolling credits
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